Sunday, January 25, 2009

List submitted for FluffyCon - breakdown

Have submitted my list for FluffyCon so I thought I'd recap and break it down MC Hammer styles. How have the lads been doing and my feelings after the playtesting so far...


Characters (466)

Captain (General) – Dawn Armour, Sword of Might, Barded Warhorse, Shield

Captain (BSB) – Armour of Meteoric Iron, Biting Blade

Warrior Priest – Barded Warhorse, Shield

Battle Wizard – Level 2 upgrade, Wizard’s Staff, Dispel Scroll


Core (1242)

6 Knights – Full Command, Warbanner

5 Knights – Great Weapons, Musician

10 Crossbowmen

10 Huntsmen

25 Spearmen – Full Command, Shields
9 Free Company (detachment)
9 Handgunners (detachment)

20 Swordsmen – Full Command
9 Spearmen (detachment) - Shields
5 Crossbowmen (detachment)

20 Flagellents – Prophet of Doom


Special (289)

5 Pistoliers – Outrider Champion with Repeater Pistol, Musician

Great Cannon

Mortar


Total Points: 1997
Power dice: 4
Dispel dice: 4 + one scroll
Models in army: 145



The "Breakdown"


General
This guy's a chump. He'll get pasted by any serious character and likely Killing Blowed at the drop of a hat. But that's in a "normal" game. In FluffyLand he's a tank with the rerollable save and 3 str5 attacks is pretty reasonable - especially against standard infantry. The leadership doesn't do anything if he's with the Knights but it can boost the centre if he deploys with one of the big parent blocks.

BSB
Like the General this guy is pretty much outclassed by serious fighters. he's really there to add a kill or two against an enemy unit. He'd rather not risk accepting challenges but with some luck will survive a hitty character for a round - almost enough time for me to get some more guys in the fight.

Priest
Obviously there to provide Hatred for the Knights with Warbanner so they can be a half decent hammer unit. I need to try him in one of the blocks - Hatred and a timely Unbreakable in the Spears for example could prove quite useful. Or the Swordsmen to help with a Fear-causing enemy.

Mr Wizard
This poor bugger is pretty hopeless but it lets me roll some dice in the magic phase. Rarely doesn he have a major impact on the game and I'm a bit gutless to use the Wizard's Staff for fear of the all-to-common miscast (and I don't roll up many decent high level spells). Has tended to go with Fire or Death but should really try look into Heavens and Metal more often. Has a tendency to suicidally wander around outside of units. Dies a lot (often partially self-induced).


Psuedo Knights
Brettonians these guys are not. While the Warbanner and Priest are undoubtedly helpful (going up against a full static res block down by 3) they still struggle when hitting anything front on. Getting the flank charge is obviously preferable but I've had problems setting these up with some many models in the middle (infantry traffic jams thanks to the detachments). The GW-Knights compete with the Battle Wizard for 'Most Useless Unit'. They hit like a wet bag in combat (oooh yay... great weapons... str4... how will I control my glee?), run away a lot, panic their mates... a fluffy choice because the models (converted from Flagellents - Flage-Knights) are great.

Crossbows
The Handgunners were originally the parent shooting unit until Antony pointed out that was stupid and I switched them - a much more sensible choice. Decent shooting but inconsistent and not to be relied upon to get it right (ever). Anything they pick off is a bonus.

Huntsmen
The Scouting Ninjas! These guys are great - not because they have an impact on the game but they're full of character and their ineptitude (and the rare moment they do something right) is incredibly amusing. Infrequently find themselves able to march-block by Scouting.

25 Spears and detachments
Good static res and if joined by the BSB or the boss is nearby they're leadership 8 (not sure why I'm so pleased about that). Fighting in an extra rank can surprise some people (that's right - fear my extra str3 attacks! Rawr!). What's more surprising of course is the supporting stand-and-shoot without penalty Handgunners and the counter/supporting charge Free Company with 2 attacks each. And no one falls for this - too easy to counter.

20 Swords and detachments
Good combat unit with the 4+ save in combat. BSB often goes here. Crossbow detachment tends to inconveniently get in the way a lot. Spear detachment looks good and pointy but is horribly ineffective.

20 Flagellents
Incredibly important if the plan is to succeed. The anvil to the army. Devastating if they can compete a charge, never lose Frenzy, can kill themselves for combat bonuses (often the key to their success or failure), str5 in the first round of fighting. On the downside - WS2 and no armour means they drop like flies. Their success or failure often determines the outcome of the game.


The Folly of Youth (Pistoliers)
These guys are VERY hit or miss. They tend to run away badly (getting caught or getting in the way). Fast Cav status is fantastic but I have trouble using them to the best extent. Usually die quickly.

Cannon
Boom! That's about it really. Blows up a lot but sometimes saves me from chariots, Giants and Treemen :-)

Mortar
The truly awesome and underestimated Mortar is a real boon in a tournament encouraging lots of basic troops and fluffiness. Practically a guaranteed frustration for Skaven, Elven and Goblin enemies. Not too bad at guessing so usually very useful.



Starting to look beyond 2000pts now - considering Nationals and likely Runefang later in the year. Want to stay fairly fluffy so at this stage I'm thinking:

- add another Cannon
- change Priest into Arch-Lector and give him the current General's gear (swap weapons with the BSB)
- add in another L2 Wizard
- add another 5 Swordsmen to bulk them out to 25 (good for sucking up some hits before losing a rank bonus)


Game against Pommy Dave tonight - will be tricky as I'm honour bound not to unleash my Dave powers on a fellow Dave. He'll have no compunctions about doing so and I will be inundated with an ongoing, relentless and persistent (and heavily accented) commentary on the game, state of my play, his awesomeness at Warhammer etc. And I'm playing bloody Wood Elves again! Argh! :-)
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