Ah the catch-cry of Dark Elf players everywhere. Oh how I hate the army-wide Hatred rule.
Anyway, generally a fun game against Glenn. Neat watching his Sorceress kill off her Spearmen meatpuppets with the Sacrificial Dagger; even more amusing watching her miscast twice. Glenn's tooled up Assassin single-handedly did for the Grail Knights and his tooled Cold One Knights with Hydra Banner BSB did for... well, everything else unfortunately. The game could pretty much be summed up by my last turn efforts - the Men-At-Arms beat off (one of the four) chariots that were zooming round the board while my Realm Knights failed a Terror check caused by the Cauldron of Blood, promptly dropped the banner they had just captured, and legged it off the table. The Blessing was not kind, not kind at all. Only Peasants survived the game - perhaps an indication that sometimes its better to not have the Blessing in the first place?
I threw the boss away - he tried to charge the Sorceress' Spear block but they failed Terror and got away (what is it with Dark Elf player not telling you what's in their army? I realise you don't have to identify the unit the Assassin is hiding in, but it would be nice to know one was lurking out there somewhere!). Had he made the charge then doubtless the Assassin would have smashed him anyway. He then panicked when the CoKs butchered the Errants. They caught up with him a turn later. Alas poor Brettonian Lord.
Other than the punishing loss (by about 750pts), good fun.
Psychology is, I suspect, a major weakness of the list so I've organised a game vs Lezle's Vampire Counts next week to get my head around just how bad it could be. Knowing the problems I'll be having with Etheral troops and the Terror/Fear causing army that I'm facing it's probably going to be an uphill battle (with Lezle receiving +1 combat resolution for having the hill! lol) but he's a great opponent and loads of fun to play against so it will be a worthwhile use of my time regardless.
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