Thursday, December 18, 2008

When karma realigns... Dark Elves die - FluffyCon playtesting

Funnily enough I'd actually met Phil (not Stardragon Phil... or other High Elf Phil... this is another Phil) at Tin Soldier earlier in the year. He popped along as a spectator and was so impressed by the Dipped Dwarfs of Disastrous Decimation that he resolved to immediately dip an army of his own. Phil's good mates with Ray and getting back into serious Fantasy, having played since... well, almost before I was born (jokes... but certainly for a while!). He even had a 2nd edition reference card which used the same modifiers and many of the same charts.

Old school!


Anyway, Phil brought his 'fluffier than thou' Dark Elves:

Sorceress on Dark Pegasus
Sorceress on Cold One (one of these chicks had an extra spell thing)
Hag BSB

24-ish Witch Elves
20 Spear Elves
11 (?) RXB Elves
2 Cold One Chariots
6 or 7 Dark Riders
2 and a bit ranks of Corsairs with 2 hand-weapons
5 Shades hiding an Assassin

It was so fluffy that no one had Hotek or the cheese-ward and the RXBs and Spears didn't have shields! Flufftastic!

By contrast I felt like the cheesemonger that I am with my Empire lads. And unfortunately they were about to prove how effective Empire can be (my dice rolling was... off the charts).


- cannon nailed a chariot turn one, 5 Witch Elves turn 2

- Mortar rained death on the Spears

- Helblaster left one Spearman alive after 22 shots translated to 8 dead Spears. The survivor fled the board.

- Handgunners and Pistoliers combined to smash the Corsairs at range. The two survivors fled the field

- the Wizard and Crossbows all but wiped out the RXB Elves. The surviving Elf charged the Reiksguard Knights, miraciously holding them up for a turn but getting run down in the next.

- Flagellents Frenzy-charged the Shades. Assassin popped out and was forced to accept a challenge by the Prophet of Doom. Prophet died (one wound). Remaining Flagellents martyred a friend to get Hatred and wiped out the Shades. Assassin broke, escaped and rallied which was fine as he then caught 8 wounds in the face from a Fiery Blast courtesy of the Wizard.

- Wizard went on to roll an IF 2D6 Fiery Blast against a riderless Dark Pegasus (Sorceress died to Pistolier fire, Peg chased off the Mortar). 12 hits later it was a smoking corpse.

- The Spears took 7 wounds from the charge of the remaining Cold One Chariot, held (Unbreakable). Broke it in the next turn.

- GW-Knights charged the Dark Riders (who did stand-and-shoot, other option was to flee the table - awkward placement). With 5 attacks from the Knights and 5 from the horses they killed all the Dark Riders off on the charge.

- Cold One-riding Sorceress shot down by Pistoliers

- eventually left with "just" the Frenzied, BSB-led Witch Elves - they were lured around by the Crossbow detachment, then the Spear detachment (who were caught) but then flank-charged by the Swordsmen unit. Witch Elves managed to hold for two rounds but in turn 5 took a charge in the other flank from the GW-Knights who killed 4 and combined with static res broke the Witchies despite their reroll. The Witch Elves were damn scary but after losing Hatred and Frenzy definitely much less so. Trent is right - Dark Elves without Hatred... not so good.


End result? A sound thrashing for Phil who was an absolute gentleman throughout the game and a stand up good sport.


Empire losses - Spear detachment, Cannon, Mortar, 1/2 the Flagellents (to magic)

Dark Elf losses - everything plus I got 4 quarters, 2 standards (maybe 3, can't remember if the Dark Riders had one), the General, and bonus points for the Heroes*

VPs for Phil = 328
VPs for me = 2820


So a convincing 20-0 win for the Empire and the universe can again sleep easy after the butchering I recevied from Derick's soft Spiders a couple of nights ago :-)


Game organised against Nick's (The Lone Asian) Skaven on Saturday night (another unit of which I have finished painting).



* Taking Heroes/Lords at FluffyCon is a scary proposition. Each Lord killed gives away an additional 80VPs (that's on top of being the General if they are) and each Hero gives away an additional 40VPs on top of their normal cost. Makes taking a Lord and 3 Heroes less appealing!

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