Ah the stunties. Near and dear to my heart they are. Having started Fantasy almost 9 months ago with the little lads I have quite the soft spot for their antics and (I thought) a reasonable shot at taking them apart. Unfortunately a series of rather annoying brain implosions stymied my chance at a big win in this game, denying me the chance of a higher placing. Returned to me my respect for Dwarfs and their ability to screw over the other guy. This was also an interesting game because, despite the fact it was open lists, I didn't manage to actually sight Chris' list which led to a rather surprising (but ultimately quite amsuing) episode part-way through the game.
Anyway, Chris had:
Lord - Shieldbearers, Rune of Cleaving, Rune of Fury, Rune of Snorri Spangelhelm, Shield, Master Rune of Spite
Thane - BSB, Master Rune of Gromril, Rune of Resistance, Rune of Might (this one was the oversight - can you guess what happened?)
Runesmith - 2 x Spellbreaking
10 Thunderers - Shield
10 Thunderers - Shields
10 Quarrellers - Shields
18 Longbeards - Courage and Determination, full command
18 Longbeards - Courage, full command
10 Warriors - full command
Boltie - str7, +1 to hit fliers, engineer
Boltie - str7, engineer
Organ Gun
4 Ironguts - Warbanner
A pretty straight-forward game and nothing much to speak of.
Misadventures:
Steg rear-charged Ironguts, auto-broke the survivor. Failed to catch but would have connected with some Longbeards if I'd lined him up better (brain implosion #1). He was solo charged by the Dwarf Lord who Chris was using as bait for the Krox. Lord fluffed and autobroke, escaped (curses!). Steg hit flank of Longbeards around the time my fully ranked Saurus (minus Slann who was wondering around aimlessly) hit their front. Steg caused HUGE casualties but the Thane on the flank turned around and SMASHED him (brain implosion #2). Ouch - Rune of Might hurts big stuff. Ran down Longbeards but losing the Steg hurt.
Mounted Scar-Vet took 4 turns to get through a unit of Quarrellers and ended up stuck in combat with a bolt thrower crew. Didn't die though.
Being on the receiving end of 10 hits from an Organ Gun really sucks. More sympathy for my opponents when I do this in the future Sallies took a pounding and fell back, panicking some Skinks who fled the table. Funnily enough a unit of Skink on the exact opposite flank also fled the board in the same turn. Wonderful symmetry but entirely unhelpful for my game.
Magic was a damp squib all way through. Burning Iron up the wazoo (Thane BSB didn't have Rune of the Furnace) - nadda. Managed to get a Pit of Shades off on some Longbeards and kill off a rank. Meh.
Got the Organ Gun down to one crewman then promptly forgot that after he's shot he has to wait a turn to reload. Meanwhile I'm hiding in the forest from the damn thing (brain implosion #3). Ugh.
In the end I beat down both Longbeard units, a Boltie, the BSB and a unit of Quarrellers and lost enough stuff to get a 14-6 win which wasn't enough to get me past 8th. Dwarfs can be difficult to get points off when you're a noob Lizardmen player with a pants magic phase and only half a brain in the 6th round.
Gosh but it would have been sweet to get a 20-0 at the last moment and edge past Kitson. That would have been FREAKIN SWEET. Oh well, maybe next time
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