Friday, August 22, 2008

Regenerating Black Knights

I caught a game against Chris from City Guard who I've never played before. Playing a new opponent is especially exciting (although Chris isn't a terribly excitable chap) as you are hoping to see new strategies/lists and learn something new.

I learnt that the reputation of the Drakenhof Black Knights is well-deserved as it took the Steg/Slann/Cold One Scar-Vet, Saurus block and a unit of Skinks 5 turns to get through them leaving just the Wight BSB alive (albeit on two wounds thanks to IoN). Pommy Dave's highly theorised Burning Blade, flaming attacks, -4 to enemy armour save, -1 armour save Scar-Vet came through, smashing a Vampire in the unit and taking out 5-6 knights before falling (though many of these came back from IoN - ack). Meanwhile 4 Krox, the Salamanders and some Skinks took on the rest of the Vampire army! 29 Zombies, block of Ghouls and the Vampire boss did for the Krox and Sallies. One unit of Skinks fled the board from Terror caused by the Black Coach. The other (Ninja) Skinks took down both Corpsecarts (!) - with a little help from the Slann.

This game was characterised for me by the Slann and Priest rolling all 5+ to cast spells and failing to get most of them off! Terrible TERRIBLE magic phases. The highlight was vapourising the Varghulf with 5 wounds from Burning Gaze (str6 vs Undead - rargh!).

A draw game - 129VPs in my favour. I played like a muppet- 4 Krox never saw a fight as they were boxed in by a forest and the everlasting Black Knight combat.

Gah. What a waste.

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