Sunday, April 5, 2009

The Best Laid Plans...

Managed a couple of games this week, first one against me old mate Derick and his Warriors of Chaos army that he's taking down to NatCon. The army is a decent mix of a variety of marked units, most notably three L2 Sorcerers marked Slannesh (General), Nurgle and Tzeentch respectively.

A couple of things really stood out in this game and they were by degrees incredibly amusing and enormously frustrating:

- Hellcannon misfired the first TWO times it fired. BOTH misfires resulted in all Wizards on the table rolling on the miscast table. My own L2 deftly dodged a strength 8 hit (!) while Derick managed a series of fateful rolls that saw the Slannesh Sorcerer/General take a wound and deal one to all his mates in base-to-base (str6, no armour save - ouch!), then get killed off by a Burning Iron from my Wizard (enemy wizard gets a free cast); his Tzeentch Sorcerer eventually suffering the same fate. The Nurgle Sorcerer survived the game with one wound.

- Having done a superb job of baiting Frenzied Khorne Knights and with a fantastic rear-charge opportunity the Reikguard Knights and Priest predictably failed their Fear check to charge! With but one shooting phase to take a Knight or two out I managed to kill NONE. The last straw was Derick letting Soulfire from the Lector go off on the Knights, rolling up a '1' for the number of hits and of course failing to wound. The Khorne Knights quickly ate through detachments galore and both the Spear and Sword blocks (and Lector... and BSB... and Wizard). Vicious bastards - those flippin Reiksguard have a lot to answer for!!!

- The GW-Knights on the other hand... well, those bad boys busted through both Spawn and survived with a high enough unit strength to contest a table quarter.

- Having already failed me once the soon-to-be redundant (and now somewhat reduced from Hellcannon fire) Reiksguard Knights hit the Tzeentch Warriors in the flank. Incredibly they somehow won two turns in a row but sadly failed to break the Chaos toughies.

- Great Cannon fire hit the Hellcannon 3 times. All three hits turned up a '1' to wound.


Ended up with a loss by... geez I don't know... it was a while ago. Might have been something like 1000VPs - Derick can you remember? Felt like a 15-5 loss.

Bit hacked off that victory had been scuppered by one failed Fear check (hrm... that does sound familiar though) as I felt I had Derick on the ropes (both Spawn dead, Slanneshi block dead, dogs all dead, 2 characters dead... it was all looking so promising!) but it did remind me that Warhammer is, for some armies at least, inevitably a game of chance and risk - if the dice don't play ball then you're buggered (almost) regardless of clever strategy.

The last series of games have seen a completely sub-par performance from my artillery and I felt I was due for a turnaround in this department at some point. Lucky for me I was popping by City Guard today to drop off some Spearmen shields for Lezle and he invited me to stay for a game. Empire vs Empire bloodbath? Bring it on!

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