Sunday, March 29, 2009

Watch out for those Flesh Hounds lads!... argh!...splatter!!!...dismemberment galore!!!!

Hrm.

So that game against Reid was a quick one. Losing first turn gave me ONE shooting phase to make some sort of an impact. I think I managed to kill one Flesh Hound... Then he was all over me like drunk pub-crawling Uni student in a toga at orientation. Only in a much more unsubtly violent and clinically vicious way.

Not much to say about this game. Reid is a GREAT player. Seriously. The Daemons are of course a GREAT army (and his list was perhaps not particularly harsh for Daemons either). Combine those two together and poor old Fujin and his poor old Empire lads were in for an uber-ass-kicking.


Having said all of that, the game was a blessing in terms of learning experience and post-game conversation. Eventually I am likely to face a fast Daemon army and I need a stronger strategic paradigm than just looking sad and taking models off the pitch. Reid gave me heaps of advice afterwords about what I might have done to mitigate the absolute disaster I'd just experienced:

- Don't deploy the shooty stuff on the edge of your depoyment zone.
- Use the detachments better. "Skirmish" lines to disrupt the Daemon advance, force them to spend time getting into early combat, redirect units and/or pull them out of the battle line.
- Focus my shooting better - the Juggers are a lot less scary when they've lost even one model.
- Pick on one block and kick it's ass. Stop the others from getting into combat.
- Deploy better - don't just clump everything together so the Daemon player doesn't have to maneouver at all is able to concentrate his whole army on where ALL the points are on the table.
- Be prepared to lose stuff even if it means losing so that you won't lose as badly! (this is an excellent point that can apply to facing more armies than just Daemons!). Think about how you can turn a 2000pt loss into a 500pt loss by sacrificing units in clever places to survive the game.


Requires a different kind of thinking. I think.

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