It's done. FluffyCon is over and I'm scrambling over my thoughts (and written notes) hoping I don't start forgetting all the great moments and the heartbreak (although the heartbreak seems somehow to be much easier to remember...).
There's lots to talk about over the next series of posts: breakdowns of each of the games of course, a breakdown of the army and how it went overall, a summary (a long, LONG summary) of where I went wrong, a discussion on comp (argh! I know - you can skip that one if you like) and how I felt it applied to FluffyCon, and some thoughts on the tournament system itself and whether it achieved it's aims.
So, an introduction...
If you'd read much of the rest of this blog you would be aware that I've been preparing for a tournament called FluffyCon. The "focus" of this event (in my own eyes at least) was to encourage players to take "softer than normal" lists into a tournament environment. The TO - Big Nick - (after a wide and plentiful consultation) ensured the chance of this actually happening by imposing a set of restrictions upon the army lists. These ranged from limiting the number of power and dispel dice to limiting the amount of shooting to only being allowed one Terror-causing unit/thing (and no Dragons, Greater Daemons et al thank-you very much!). As such the armies one would expect to face (note italics) would be softer than the norm, right?
Right.
Comp-action aside there was the fairly usual tournament standard painting (TO appraised, players judging in a Beauty Pageant) and sports (out of five for each round, pick your fave for Best Sports). One thing I really liked was that the Sports score, Beauty Pageant vote and Best Sports vote were all stapled together (in order of submission) and presented to each player when they registered on arrival. A bit less handing-out required of the TO which is handy! Nick had the usual issues with some people not getting scores in on time (or promptly!) but on the whole the event ran very smoothly, everyone was well-behaved, and a good time was had by all. After all is said and done it is now up to the individual players to reflect on their own games but also on the success of the tournament as a whole. Was FluffyCon a success? Did the great social experiment in army composition bear fruit?
More posts to follow on this and many other topics - stay tuned!
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