This is the part where you go out and grab some popcorn. Anybody remember when that actually still happened at the movies? I vividly recall seeing Karate Kid at the movies and getting a Crunchie bar during the interval. When I left the theatre my shirt was covered in chocolate - somehow I'd gotten it all over my hands and ergo, all over my shirt. What it is to be 6yrs old eh?
What kind of parents let their 6yr old watch the Karate Kid?! The number of times I almost broke my neck after that trying to do the Crane Stance...
None of that is really Warhammer relevant. But this next bit is...
Derick came over for a game last night. Must be something wrong with us wanting so much Warhammer in week (having just come out of a 6-game tournament) but anyway we got together last night some 2250pt action: Empire vs Chaos Mortals.
Derick is currently playtesting various formats of his Chaos army - heavily (literally) Warrior-based. Dangerous and TOUGH but very slow. Looked something like this:
Khorne Chaos Lord of STAY THE HELL AWAY! with sword of TERRORRRRR! and Enchanted Shield
L2 Nurgle - mounted, biting blade
L2 Slannesh - mounted. scroll
L2 Tzeentch - Blood of Tzeentch, Puppet
19 Tzeentch Warriors
13 Nurgle Warriors
18 Slannesh Warriors
21 Slannesh Marauders
2 x 5 Hounds
6 Choppy Choppy Chosen
2 Spawn
Hellcannon
Whole lot of hardness right there.
To my great disappointment my 2250pt army is not dissimilar to my FluffyCon list. Add in a Cannon, turn the Captain into a General of the Empire (who is CRAP), flick in 2 x 5 Archer detachments for the Crossbows and 5 Swordsmen to make it a block of 25 and that's about it.
That means facing the above I had 4DD and a scroll. Lovely.
Actually I managed to hold off the magic for most of the game which was a surprise (8 power dice, Tzeentch dude getting +1 to his rolls thanks to the mark). I thought the variety of spell options available with the 3 casters was awesome.
The Chosen were avoided for the duration of the game. They almost got the charge on the cheapo bait GW-Knights but never touched any of my dudes. I didn't need to get into a combat to find out how insane they are (even though there were only 6!).
The Tzeentch Warriors and their casty mate charged the Swordsmen, I elected NOT to counter-charge with their detachment (because it would have allowed the Chosen to Frenzy-charge in the compulsory moves phase) but incredibly the static res 6 Swordsmen (with the BSB) beat off the Chaos scum and chased them down! Hoo-yar! How hard are Swordsmen!!!???
Not very it turns out. Their pursuit gave the Swordsmen a rear-charge against the Slannesh Warriors who were busy carving up Flagellents. The Swords/BSB caused no wounds and the Slannesh Warriors casually turned around and chopped 3 of them to death. Combined with wounds against the Flagellents I lost combat by 4 (that's with static res of 8!!!!). The Swords managed to hold but lost combat in the next turn and broke with the death of the last Flagellent, getting run down for their tenacity.
One Marauder survived the game. The block took Mortar, Crossbow and Handgun fire but of course the Slannesh mark prevented them from panicking. Good stuff.
My Wizard bravely stepped out by himself, failed to get off his first attempted spell and took the Slanneshi 'fail a leadership test, take the number of wounds that you fail by' spell. Rolled a '3' on 2 dice to dispel it so it got through. Promptly rolled a 9 for his test. Out of range of the General = poof! Splat! Caned.
The Spears took a charge from the Nurgle block who got off a regen spell (which I let through assuming I was unlikely to get a wound anyway - hitting on 5s, wounding on 5s, saving on 2s...). Again the Spears broke them thanks to static res and the presence of the Empire General. For interests sake I placed them to take a charge from the Slannesh Warriors in the last turn but nothing much came from the combat (lost by one, passed the break check).
The Hellcannon Terrored the Reiksguard who rallied and eventually charged. They killed the Dwarf crew before being eaten by the Hellcannon and auto-broken. The Hellcannon was then fed 5 Archers to keep it busy in the last turn.
Despite "only" having the Slannesh Warriors and Sorcerer, the Chosen with Khorne boss, and the Hellcannon left, Derick won by around 300pts. Tough game, tough army. He'll be trying some other things out I'm sure (the Chosen were far too easy to avoid or bait). It's definitely a different pace of army and game from the Spider Riders but if anyone's earned the right to stack the odds a little I reckon it would be Derick :) I didn't play particularly well - really tired after the weekend and work is a bit rough but still an enjoyable game against an always entertaining opponent.
So, as per the plan from the previous post, next up - Lizardmen. Again :)
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