So I haven't been back for a while but had posted up reports of my games at Runefang 2. Thought I'd see if anyone's been reading the blog and left any comments. Lo and behold my posts for the other 4 games (!) have disappeared! What the hell?!
Had a little cry and decided I couldn't be assed rewriting the uber-essays that were the round 2-5 reports so here are the summaries (which hopefully stick to the site and don't randomly wander off into internetial oblivion).
Round 2 - Vampire Counts
Tough list with 2 Skellies block, big Grave Guard unit, 2 units of Zombies, 2 Corpse Carts, Wraiths with Banshee, big unit of Wolves. Drakenhof on BSB meant Grave Guard weren't going anywhere, Forbidden Lore on Vamp General meant magical fun times and an ethereal Vamp in the Wraith unit meant they had the potential to be quite a handful.
Cleaned up the Wolves first. Shot down one Zombie unit before charging it with Dark Riders and finishing it off easily (they had a banner so it was quite the bargain). Shot a Skellie unit to pieces and managed to shoot down a Corpse Cart. Manticore spent the game chasing around the Wraiths who feared the 5 str7 attacks I'd be inflicting in a challenge with either the Vamp or the Banshee. Black Guard discovered how hard the glass ceiling is - taking on the regenning Grave Guard was only going to end one way. Was a bit hacked off at my stupidity in this regard - should have bailed the BSB from the unit and hidden in a nearby forest or just led the Grave Guard around by the nose. Hydra and Spear block did for the other Zombie unit (and another banner). Last turn lost the Hydra to a barrage of fire magic from the VC General which was highly annoying (he just managed to kill it) but not before it had eaten the other Corpse Cart. Vampires were left with the unkillable Grave Guard bunkering the Lord and BSB and a unit of Skeletons. 12-8 win to me.
Round 3 - Anvil Dwarfs
2 units of Quarellers, Organ Gun, Rune of Forging Cannon, big Hammerers, little Hammerers, big Longbeards and a couple of small Warrior units and of course the fecking Anvil or Stupid Doom. Blew through some Warriors and the little Hammerer unit and the Back Guard buried themselves in the big Hammerer unit for most of the game, eventually killing them all off and chasing down the Dwarf BSB. Hyrda Terrored off the Longbeards and ended up eating them in a later combat. Useless DE General got stuck into the Runelord and after 4 rounds of combat managed not only to NOT kill him but also lose the Manticore and break. My last turn he fails to rally. Dwarf's last turn the powered up Anvil kills the remaining Black Guard (BSB left alive on one wound!), the Hydra (gah!) and a unit of Dark Riders. Ass. 12-8 win which could (should) have been a sweet sweet victory (had the Runelord died when he was supposed to it would have been in the bag I reckon... probably looking at an 18-2 win).
Round 4 - Lizards
Very nice and well-balanced Lizardmen list from Greg Rae who is just getting into Fantasy - good player and a very enjoyable game. Engine, Slann, 2 units of Terradons, lots of skirmishing Skinks, two one-Salamander units, 2 Krox units, 2 Saurus Spear units, Jag Charm Scar-Vet. Nice list but didn't help convince me Lizards should be in tier 4 :) Close game with some cagey play from Greg, lots of fleeing from charges. Good ol' three-dice leadership tests were awesome - reminded me why I enjoyed playing with Lizards so much. Made a big mistake with the Cow, charging the Engine (trying to kill the Priest). Fluffed big time and was fortunate to hold for ages after Saurus charged me in the flank but eventually broke and run down. Game kinda petered out a little in the end but otherwise very very good fun and probably the most enjoyable game of the weekend. 11-9 loss.
Round 5 - Dwarfs
Fast becoming NOT a fan of playing Dwarfs. This one had a Flame Cannon and Organ Gun, 2 units of Quarrellers, big blocks of Slayers, Hammerers and Ironbreakers, Shieldbearer Lord, BSB, Runesmith in a block of Warriors, Miners. Felt a bit sorry for my opponent as a dismembered a unit in each turn. Highlight was a combo charge against the Ironbreakers - Spearmen in the front, Black Guard in the flank, Cow in the rear. Won by 11 and ran them down with Black Guard hitting 5 surviving Slayers (after shooting casualties), Cow flew off the table, and Spears pursued ready to come around and hit Quarrellers later in the flank. Only thing left in the end was the Hammerers and Lord (was never going to try that one on) and 2 Miners. If the Miners had broken to the last charge it would have been 20-0. As it was happy to finish with a 19-1 win.
30% + tier 2 + hardass army meant I got absolutely comp-hammered out of any kind of contention. Maths was right though - a 15-5 win average would have seen me just about podium. As it was placed 24th out of 32 (?) players.
Was VERY flattered to receive Best Sportsmanship with 4 of my 5 opponents voting me their favourite player. This is an amazing award to get in a tournament as it is essentially the only element of the event judged by the participants themselves. Very very cool and very pleased to receive it. Nice to see an example of a bastard army not spoiling sports scores which is a theory put out by some people after recent events.
Overall had a helluva good time. Met some wonderful people down in Wellington and even the skin-heads (Hagen et al) managed to impress. HUGE thanks to Pete Dunn who put myself, Nick Irvine and Neil Williamson up in the palatial mansion that is Che Pete - very cool place. Kudos to the winners of the event - a great bunch of guys and I'd very much like to get down that way again in the future.
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